While quite adorable, family-friendly, and trying to get as much content as possible into it, it’s really only for die-hard Sanrio fans or kids in the end
Attempting to mix a “cozy” city-builder with more challenging strategy elements is an odd choice, and problems with unintuitive controls and concepts hold it back
While it having a different cultural vibe, and playing a little differently than a typical mystery-solving adventure, makes it distinct, it has issues holding it back
While there are glimpses of potential for a little more greatness, issues with pacing and a few too many options between runs keep it from being a better experience
While its play is more punishing than the average gamer will likely enjoy, the old-school stage design and sensibilities may be perfect for retro fans who don’t mind some profanity thrown in
After some stumbles last year, the Jackbox Games crew has come back with a great collection that moves in multiple directions and is satisfying overall
It does bring god gaming of a sort to the Switch 2, but issues with the implementation of the controls and UI converting from PC to console can hamper enjoyment
Unfortunately, given the limited scope of the gameplay, it feels like it would have been more aptly called Plain Old Texas Hold ‘em at Your Friend’s House
Utilizing a twin-stick shooting scheme in a way I can’t say I’ve ever encountered, Silver Bullet has a learning curve, but also some very pleasing variety
Plays well enough, and feels pretty unique, but what feels like a lack of absolute clarity on some of the game’s internal rules and behaviors at times can be aggravating
Not only a pretty blatant attempt to rip off Hotline Miami, a very shoddily-implemented one at that, critically failing to implement its aiming controls competently