While it has some decent voice acting, and a periodic sense of humor that comes through, old-school mechanics and a lot of wandering around hold back greater fun
Mixing together the always-aggravating climber subgenre with some things to try to grab makes this at least somewhat a better option, but still annoying
A goofy conversion of what’s obviously a VR game with controls that are a little tricky at times, but there’s at least some humor to enjoy, and it can be a little relatable
I suppose throwing some higher-end math into a puzzle platformer is interesting? But in terms of play it’s an odd choice for narrowing its potential audience most likely
While it takes a moment to get acclimated to, the mix of Lovecraftian horror that feels embraced rather than exploited, and some interesting cards for your deck help make this stand apart from its peers
While I wouldn’t have believed it when I started playing, this faster-paced dungeon-crawler-meets-deckbuilder surpasses the great roguelike that inspired it
With bafflingly-deep lore and wild backgrounds that tend to distract from (or hinder) the foreground action, Psyvariar 3 is a committed to some odd choices
While in principle it’s a pretty low-key casual puzzler, it can go from painfully quick and easy to baffling in a heartbeat due to its refusal to provide any direction
Distinctly different from its predecessor Dark Descent, it has some narrative pull and tense moments, but if you’re hoping for horror, you’ll need to look elsewhere
For people who loved the original, or who love a very specific challenge, this looks great and plays well… but it offers a very specific flavor of pain
While there’s a nice throwback feel to the exploration and action to a degree, fundamentals like awful aim really take away from the potential for more fun
Another roguelike variation on gambling, in this case using a slot machine, that offers up interesting play but ultimately feels ruled by both simplicity and RNG too often to be more consistent fun
While there’s a fair amount of potential for fun in this asymmetric heist simulator of sorts, inconsistent server availability and reliance on online player availability could make it a risk
As we seemingly move into a space where all forms of gambling are mixed up with roguelike concepts, this shows unique promise but doesn’t hit the same playability highs as its competition
Takes the over-used bones of a roguelike deckbuilder and gives it more excitement and unpredictability with loads of classes, and satisfying dice-slinging technique
Very much like its predecessor, there’s something somewhat relaxing about clicking away and developing your garden, but it’s still a very limited experience
While its shrunk down world invites exploration and can inspire some wonder, it’s also a bit clunky and hard not to get stuck comparing to some contemporaries
There’s a cool idea at work here, turning the traditional fighting game into a card-based battler, but outside of the novelty it wears a bit thin overall
If you’re seeking a pretty minimalist retro platformer that delivers a reasonable challenge, it works, but you’ll need to play it with your D-Pad for best results
While on the gameplay side the dungeon-crawling meets deckbuilding works nicely, the game’s creative direction (or lack thereof) makes it tougher to whole-heartedly appreciate
Throws a lot of elements and ideas together, and it can work, but it also kind of gets in its own way with its controls and ironically lacks ultimate depth
Taking the side-scrolling precision platformer and adding a variety of traversal skills to the mix amps up the difficulty and variety, so be ready for some frustrations
While I can appreciate the desire to build on the original title and add new elements, stepping away from the original’s simplicity may not have worked as well as hoped