While on the gameplay side the dungeon-crawling meets deckbuilding works nicely, the game’s creative direction (or lack thereof) makes it tougher to whole-heartedly appreciate
Throws a lot of elements and ideas together, and it can work, but it also kind of gets in its own way with its controls and ironically lacks ultimate depth
Taking the side-scrolling precision platformer and adding a variety of traversal skills to the mix amps up the difficulty and variety, so be ready for some frustrations
While I can appreciate the desire to build on the original title and add new elements, stepping away from the original’s simplicity may not have worked as well as hoped
If you’re up for a mix of making recommendations to customers and enjoying some colorful characters with their quirks and drama, this could be a good time
Offers up a fair amount of side-scrolling hack-and-slash challenges, but compared to its contemporaries lacks a clear addictive pull to keep you coming back for more
Has some interesting ideas that add some challenges to the classic table-waiting sim, but that also makes its intended audience more of a question mark
If you don’t mind the up-front grind as you trial-and-error your way through the many ways the game will try to kill you, there’s humor and some fun to be had
There’s no question that it takes the monster training and breeding ball and runs with it in cool ways, and backs it up with a story that’s at least unique
With consistently well-designed dungeons and plenty of secrets to discover, this is a fantastic throwback to the likes of Link to the Past and other top-down classics
Undeniably unique, using figures from history as units in your fights against your scaly adversaries, it suffers from quite a bit of jank and glacial pacing
While there’s no question that its literally different perspective on this sort of puzzler is novel, it has some serious problems and you can completely break its scoring system
While I appreciate its attempt to create a new shooter with a thoroughly old-school look, feel, and attitude, there’s no question there are many titles out there that do it better
While I applaud the game’s use of the Switch 2’s mouse control support, there’s an awkwardness and sometimes frustrating lack of focus on enjoyable playability here
For an older gamer like me this plays out as a challenging evolution to the classic Lunar Lander, but regardless it’s pretty unique and certainly tough
While it has some graphical quirks that can be distracting at times, this pretty chill mix of exploration and puzzle-solving without any clear threats is a nice change of pace
It’s great to see the classic franchise return with some feels that are true to its roots mixed with roguelike challenges, but it can also be an acquired taste in some respects