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Reviews:
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OK, so I’ll admit the folks at Supergiant Games (behind the
favorites Bastion and Transistor in particular) had me with the fact that they
decided to make a roguelike to begin with. But, pedigree doesn’t always mean a
home run (sadly, looking at you Exit the Gungeon) so I’ll admit that despite how
great this game looked I was nervous as it loaded up. Given that the bar for
roguelike excellence is Dead Cells, with all of its amazing action and variety,
making a big splash in this territory takes some real skill. Damn, as if their
past titles weren’t clear enough, Hades locks Supergiant Games in as a real
force to be reckoned with, and that’s all the way up to the AAA developers.
Hades is smart and stylish, fast and fluid, tough and tense… and in general
among roguelikes the surprise is that I’d also consider it very approachable,
even from the get-go, for anyone with some familiarity with action titles. Where
it really takes things to the next level is that it starts with the rock-solid
core of several well-designed weapons, each with their own base style, but then
through divine enhancements and other means of modification you unlock as you go
each run can feel radically different. You can enhance each skill a little or go
deep in one discipline, both approaches are valid and can give you a lot of
power if you can keep moving and alive. What I love is that while the range of
ways you can play is reminiscent of the likes of Dead Cells the systems in this
game still feel very fresh and unique. Throw in stellar voice work, more
mythological figures than you can shake a stick at, and a truckload of inherent
replayability that comes with any good roguelike and this is one of the top
games on the system.
Justin Nation, Score:Hall-Of-Fame [10.0]