Distinctly different from its predecessor Dark Descent, it has some narrative pull and tense moments, but if you’re hoping for horror, you’ll need to look elsewhere
For people who loved the original, or who love a very specific challenge, this looks great and plays well… but it offers a very specific flavor of pain
While there’s a nice throwback feel to the exploration and action to a degree, fundamentals like awful aim really take away from the potential for more fun
Another roguelike variation on gambling, in this case using a slot machine, that offers up interesting play but ultimately feels ruled by both simplicity and RNG too often to be more consistent fun
While there’s a fair amount of potential for fun in this asymmetric heist simulator of sorts, inconsistent server availability and reliance on online player availability could make it a risk
As we seemingly move into a space where all forms of gambling are mixed up with roguelike concepts, this shows unique promise but doesn’t hit the same playability highs as its competition
Takes the over-used bones of a roguelike deckbuilder and gives it more excitement and unpredictability with loads of classes, and satisfying dice-slinging technique
Very much like its predecessor, there’s something somewhat relaxing about clicking away and developing your garden, but it’s still a very limited experience
While its shrunk down world invites exploration and can inspire some wonder, it’s also a bit clunky and hard not to get stuck comparing to some contemporaries
There’s a cool idea at work here, turning the traditional fighting game into a card-based battler, but outside of the novelty it wears a bit thin overall
If you’re seeking a pretty minimalist retro platformer that delivers a reasonable challenge, it works, but you’ll need to play it with your D-Pad for best results
While on the gameplay side the dungeon-crawling meets deckbuilding works nicely, the game’s creative direction (or lack thereof) makes it tougher to whole-heartedly appreciate
Throws a lot of elements and ideas together, and it can work, but it also kind of gets in its own way with its controls and ironically lacks ultimate depth
Taking the side-scrolling precision platformer and adding a variety of traversal skills to the mix amps up the difficulty and variety, so be ready for some frustrations
While I can appreciate the desire to build on the original title and add new elements, stepping away from the original’s simplicity may not have worked as well as hoped
If you’re up for a mix of making recommendations to customers and enjoying some colorful characters with their quirks and drama, this could be a good time
Offers up a fair amount of side-scrolling hack-and-slash challenges, but compared to its contemporaries lacks a clear addictive pull to keep you coming back for more
Has some interesting ideas that add some challenges to the classic table-waiting sim, but that also makes its intended audience more of a question mark
If you don’t mind the up-front grind as you trial-and-error your way through the many ways the game will try to kill you, there’s humor and some fun to be had
There’s no question that it takes the monster training and breeding ball and runs with it in cool ways, and backs it up with a story that’s at least unique
With consistently well-designed dungeons and plenty of secrets to discover, this is a fantastic throwback to the likes of Link to the Past and other top-down classics