One of the things I love most about indie games is their tendency to bring surprises to the table of some kind. DrinkBox Studios has consistently delivered a rock-solid mix of colorful, sometimes silly, and often unique elements of gameplay to the table but with Nobody Saves the World they’ve truly outdone themselves to make something special. Mixing their trademark quirky style with an extensive and brilliantly-executed class system, tons of quests that sometimes require dexterous skill but just as often just need smart planning by using the right class of character with the right perks, and simply an avalanche of content in its substantial world it’s hard to find a fault of much substance here. Did I mention that it’s also a blast to play with a friend, whether locally or even online? Though, I would say it’s possible co-op may make it too easy with a pair of experienced players since you’ll blow through the class and skill unlocks at double the speed and it’s those unlocked skills that can make you truly formidable in battle. Oh, and I would also be remiss not to mention that the game’s later dungeons will require some real thought on how to create a Swiss Army Knife of a build that can address the multiple types of damage types you’ll need to do in order to survive. At the end of the day there’s no specific system or aspect of the game that defines what makes it special though, it’s the way it has all come together in one thoroughly-engaging package to make it, hands down, one of my favorite games on the system.
Justin Nation, Score: