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Double Kick Heroes

Developer: Headbang Club

Publisher: Plug In Digital

Music/Rhythm
Action
Arcade
Fighting
  • Price: $21.99
  • Release Date: Aug 13, 2020
  • Number of Players: 1
  • Last on Sale: Apr 13, 2024 [$7.69]
  • Lowest Historic Price: $7.69
  • ESRB Rating: M [Mature]
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Reviews:
  • As a big fan of metal, rhythm games, and zombies this is a title that has been firmly on my radar since I first played it at PAX East 2 years ago. So starting with the positive there’s a lot to love here if you’re into all of the above. Tunes covering the gamut of metal styles are represented, once you get into the swing of things you’ll often find the rhythm element satisfying and challenging, and in terms of zombies there are all manner of them to be seen here ranging from generic to be-hooded to even massive dinosaur varieties. The Story mode is a bit weird and silly as you go along and while some of the character likenesses and jokes can be fun I could see where some could see it as an obstacle to the action. Arcade mode will be for those who want to trim the fat and just get to tunes. Hellgate is for enjoying some tracks that weren’t part of the original lineup from some different bands. Finally there’s Fury Road which provides a bit of a roguelike spin on things but using the same basic original content. All of it is pretty solid and engaging. But then there’s the main issue… trying to figure out an ideal control scheme with the Switch joycon or controllers, and it’s a bit of a doozy. The default scheme I simply don’t consider viable, mapping the low and high toms (which are mostly what you deal with) to face buttons. You can hang for a bit but when you get tough rhythms your thumbs aren’t likely to keep up. Thankfully there’s quite a bit of versatility and you can use motion controls (they’re decent but probably not for people looking for accuracy, more for fun) or remap to whatever you like. I think moving the high and low toms to the triggers is the best bet, and works much better, but then there are songs where the snare (which you’ll map to the face buttons) will get an intense rapid succession of beats as well and then you’re right back into the same issue. Sadly, on PC a keyboard is really the ideal as your fingers hitting keys can simply be so much faster with less issue than trying to do the same thing while holding a controller. It’s a really fun game if you’ll stick through the control issue but it’s also a glaring problem that holds it back from greatness unfortunately.


    Justin Nation, Score:
    Good [7.5]
2024

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