Having always been more of an arcade and combat racing kind of gamer, titles that are more simmy have always been a challenge. Though I’ve been able to appreciate the work and depth of the WRC series it’s always been a bit of a struggle to feel like I was really getting a solid grasp of the racing mechanics, in particular struggling with oversteer. With WRC 10, whether because I’ve suddenly evolved a bit, or more likely some minor tweaks have been made to improve accessibility in the intermediate skill level, it has finally begun to click though. The thing is, as it has always been with this series the races themselves are only a portion of the picture. Effective team management, setting yourself up with success by choosing the proper events, training, or even rest periods on the calendar for your team to reduce some fatigue also have a role to play. Throw in enough content to keep you occupied for quite some time, including revisiting historic championship races (and getting to drive some very unique cars), and though things look a bit muddy in handheld mode (not a surprise, honestly) this is an excellent pick up for sim racing fans.
Justin Nation, Score:
Nindie Choice! [8.6]