Turnip Mountain Review and Videos on Nintendo Switch - Nindie Spotlight
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Turnip Mountain Icon
Turnip Mountain

Developer: JanduSoft

Action
Challenging
Co-Op Multiplayer
  • Price: $8.00 $10.49 (23% Off!)
    Deal!
  • Release Date: Jul 30, 2026
  • Number of Players: 1 - 2
  • On Sale Through: Aug 28, 2026 [$8.00]
  • Lowest Historic Price: $8.00
  • ESRB Rating: E [Everyone]
Reviews:
  • Watch this review on YouTube
    While visually it may have a pretty simple look, once you get into the swing of things this provides a surprising but accessible challenge

    Some indie games are driven by wild and elaborate concepts, and others by high-intensity action, but there’s a subset out there that explores a relatively simple mechanic from start to finish, slowly raising the bar as you go. Turnip Mountain is one such game, sticking with the simple story of a turnip who has fallen down from high up on his mountain and is determined to return. Using his two arms, each controlled independently by the left and right joysticks, you’ll have the simple means to get there, you’ll just need to adapt a bit as you go.

    Having played other games with this style of control before, this isn’t a unique concept, but with its simple charm and pretty straightforward stage design it still generally feels fresh and fun. Typically your primary route will be pretty clear, and for the most part while I wouldn’t consider the game particularly easy, if you stick to that path just about anyone should be able to find success. If you’re more adventurous though, you’ll need to work harder, learn more advanced elements more quickly and thoroughly, and be ready for some frustrations. Perhaps the carrot for your more extensive efforts could have been a little better than alternative color palettes, but for the determined I suppose the reward is in the accomplishment anyway.

    When it comes to some issues, while I said I believe just about anyone should likely be able to play through using the primary pathways, that doesn’t mean it will always be easy. Thankfully when you need to learn or apply new techniques, almost always involving the application of some momentum and physics, the game does a pretty good job of trying to explain what to do. Depending on your level of dexterity though, that’s not the same thing as you being good at it, or at least not with consistency. If anything gets discouraging, it would be tied to that, perhaps being able to consistently do well enough to get started on a section, but then not being able to keep it up. This is still a pretty tight and refreshing adventure, just be aware that there’s room for frustration if you’re not very coordinated.


    Justin Nation, Score:
    Good [7.8]
2026

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