While having an undeniably dark / attractive look and ambiance, the gameplay and overall design lack refinement
At this point I wonder if people have a tendency to groan at something being called a Souls-like Metroidvania, since we’ve seen quite a number of them arrive on the scene in the past few years. If you don’t mind that style, The Last Faith adheres to it pretty well, not feeling brutally unfair, but having an expectation that you’re going to pay attention to attack patterns and capitalize on them when appropriate, especially in bigger battles. As noted at the opening, since there’s some solid competition in this space, in particular now two Blasphemous titles as well as some others, it then ends up coming down to the details to tease out which ones come out on top. In terms of combat and general feel I’d say this manages to be in the middle of the pack, with enough variety to stay away from the bottom but not feeling quite varied or refined enough to come out on top. Most critically, it’s what I’d consider to be weaker overall stage layouts and design that cut The Last Faith off at the knees a bit. You should expect to have to explore, find areas you can’t yet reach, and remember to come back to them when you’re properly equipped or abled, but here more often than not the design simply felt muddled and sloppy rather than deliberate and refined. Still, if you like your Metroidvanias a bit dark and moderately challenging this has its merits.
Justin Nation, Score: