While it may have had a chance to shine on mobile, with solid roguelike competition it comes up short
When you come to the Switch with anything calling itself a roguelike you’d better be bringing your “A” game. Sword of Glory, though it at least feels a bit different in its look and combat execution, unfortunately comes in a bit low on the curve though. I think one issue is the gladiatorial arena focus for things. Sure, the more enclosed space and various traps and things that can be in place to complicate the combat have an element of challenge to them, but it also doesn’t make for much variety comparatively. Yes, there are new weapons and bits of gear to add some flavor, but in a space spilling over with variety in all sorts of aspects, Sword of Glory feels like it’s minimally trying to work with one hand tied behind its back. I’ll credit it for at least feeling like a pretty accessible starting point for roguelike combat, as it keeps things relatively simple comparatively, but if you’re already one of the converted there’s nothing here that will entice you for long.
Justin Nation, Score: