While it may have a pretty basic black and white core look, there’s some compelling classic arcade shooter action to be had here
I truly enjoy indie games that have what may seem like humble looks and potential at first but then turn out to be something more. With its primarily plain black and white color scheme (though bullets are smartly colored to help them stand out), the initial impression of this relatively low-budget shooter isn’t earth-shattering. If you’re a real genre nut and give it a few minutes though you’ll likely get pulled in by its pretty rewarding and even generally approachable play. Unlike bullet hells and other more high-intensity shmups out there this I’d say has more of a classic arcade feel, with you blasting through enemies, trying to carefully pick up your favorite or most appropriate power-ups for the situation you find yourself in, and generally having a good time. In particular I appreciate (and was periodically frustrated by) the limited timer on weapon pick-ups. This really keeps you on your toes and thinking about whether you should hold out for something more to your liking or just roll with what fate gives you. It may not be a revolution but it’s at least punching above its weight class.
Justin Nation, Score: