Dosa Divas Review and Videos on Nintendo Switch - Nindie Spotlight
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Dosa Divas

Developer: Outerloop Games

RPG
Simulation
  • Price: $19.99
  • Release Date: Apr 14, 2026
  • Number of Players: 1
  • Last on Sale: Apr 28, 2026 [$17.99]
  • Lowest Historic Price: $17.99
  • ESRB Rating: T [Teen]
Videos
Reviews:
  • Watch this review on YouTube
    An unusual mixture of rhythmic cooking sim and turn-based RPG elements that can be satisfying, even if its execution isn’t always quite ideal

    When you take the time to scan the eShop, you can take a moment to thank indie developers for keeping it from being filled primarily with games that only feel like they belong in one of a pretty limited set of buckets. In the older days that was absolutely the tendency, with bigger publishers mostly interested in getting a predictable return on their investment, so they’d tend to go back to the well only for well-established genres and styles more often than take any real risks. With indie developers you still do get imitations and replications of popular styles, but there are far more to choose from and then titles like Dosa Divas that simply go off in their own unique direction.

    Granted, the developers are still going with a pretty traditional turn-based RPG as a base, they’ve just infused everything with some flair and personality, while also stuffing in some culinary crafting via cooking mini games you’ll enjoy quite often. You’ll be playing as a pair of sisters who’ve come back together, accompanied by their pretty imposing but fashionable mech, to liberate the people from being saddled with sad and heavily-processed food being churned out by a mega-corp. How will you do it? By going town to town, making some great dishes to get the people on your side, and battling it out using a growing number of abilities you’ll accumulate the more people you’ve won over.

    While it gets points for originality and flair, in execution not everything quite clicks. The different cooking mini games vary a bit in difficulty, and while you’ll ultimately come to understand how all of them work, they aren’t always well explained or intuitive when you first encounter them. The exploration as you move around can also sometimes feel a bit clunky, with you sometimes getting a little stuck or hitting some hidden wall or obstacle from a bad bounding box. That won’t usually do much to impede you, but it can sometimes feel a little sloppy. Last, the combat and the timing required to give your attacks some more oomph can be a bit perplexing in some cases, but just fine in others. Considering that it’s critical that you make the most of every attack and defense at times, it can be aggravating when you just can’t quite get everything to line up the way it needs to. It’s still a very colorful and fun adventure, I just wish there weren’t as many periodic points of aggravation to stumble over along the way.


    Justin Nation, Score:
    Nindie Choice! [8.4]
2026

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