Among the many genres and subgenres roguelikes have managed to infiltrate I can’t say that a tactical turn-based adventure-ish RPG is one I’ve run across to this point. If there can be more compelling examples along the lines of Crown Trick I’ll just say now I’m all for it. This is a title I originally saw at PAX East and left me feeling iffy about the affair. Whether that was just that the demo wasn’t structured quite right, or the time allowed didn’t really allow me to dig in I don’t know, but the more time I’ve spent with it the more it has impressed me. There’s absolutely a learning curve for understanding what makes the game tick, especially when it comes to fighting bosses. It’s amazing how survivable encounters with tough enemies can be if you’re patient, observe the environment and your opportunities there well, and make effective use of multiple spells and abilities you’re able to have at your disposal. Attack, move, set up Spell A, blink (your ability to teleport away or out of trouble), Spell B, attack, attack, move, and repeat is similar to how many of my battles played out. Elemental damage plays a huge role in things and that’s where the environment comes in. I found I tended to have my battles play out in only a subset of my environment and if I’d moved further in even more opportunities would have presented themselves so don’t hesitate to move around and see what you have at your disposal if your enemies look too formidable. Summed up Crown Trick looks fantastic, plays very smart, has a fair amount of great risk and reward opportunity, and presents a roguelike challenge that feels fresh and addictive. It’s definitely worth a look.
Justin Nation, Score:
Nindie Choice! [9.0]