When you too closely resemble an indie legend, but then fail to meet the mark it set, let alone in any way surpass it, it’s a struggle
This is one of those indie experiences that initially shows some promise but ultimately just fails to come together completely. There’s no doubt once you start it up that its general art direction and style are pretty closely aligned with The Binding Of Isaac, and if you’re going to pick an oddball inspiration it’s a good choice. The problem becomes that doing so ultimately ends up inviting comparisons and those don’t really go well for this title. To its credit it really tries to do something a bit differently with your throwable tooth weapon (that you can then summon back to you) and the ability to stick to walls, but ultimately both feel a bit half-baked in their overall execution, especially since the game does a poor job of getting you up to speed on their expected use in some cases. This, when paired with some bugginess, ends up burning some time as you go trial-by-error as you try to get a handle on everything. There’s no doubt this steps up the challenge, if that’s something you’re interested in, but the rewards for persevering simply don’t feel like enough to overlook its shortcomings.
Justin Nation, Score: