Cat&Rabbit Pizza Farming Logo
Cat&Rabbit Pizza Farming Icon
Cat&Rabbit Pizza Farming

Developer: RedDeerGames

Action
Budget
Simulation
  • Price: $9.99
  • Release Date: May 8, 2025
  • Number of Players: 1
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: E [Everyone]
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    What would seem to be a cute and cozy farming and cooking sim instead tends to feel tedious and heavily constrained

    If you’re one of those indie game fans who enjoys digging into a good cozy game, the Switch has likely been an absolute joy to play with in this generation. Ranging from longer and more ambitious games like Stardew Valley, down to smaller and more humble time management sims along the lines of Coffee Talk (and many others), there’s been a fair amount of quality and variety sure to capture the hearts (and wallets) of people who like to enjoy some simpler pleasures.

    One more casual subgenre that can sometimes be more laid back, and other times more crazy, is the time management sim. In the case of Cat & Rabbit Pizza Farming, it feels like the developer was aiming somewhere in the middle of a few different ideas and styles, with cute and cozy theming mixed with some time management, which is then spread between the farm and the kitchen to boot. In theory, this mixture could make for a fresh and more enjoyable experience, bringing together a variety of flavors. Instead, it comes out as a bit of a muddled mess and doesn’t do any of it particularly well.

    While perhaps some of my problem with the game may be the way I would like to be able to play it, somewhat traditionally and looking for the routes and strategies to maximize what I can accomplish by trying to juggle tasks whenever possible. The big issue here is that very quickly you’ll find out that your options for tackling more than one task at a time are very limited. For the most part, unfortunately, even for tasks like mixing the dough where your character is just standing there, you’re unable to do anything else until that is completed. Sure, the further you go along you’ll be able to buy equipment that can help make these tasks more efficient, but since so many tasks made me lose precious seconds I could have been using to do something else, it consistently left me irritated.

    Throw in the fact that quite often it simply doesn’t feel like you’re intended to be able to complete all orders that pop up, and the experience is a bit of a downer. You’re pressed to perform with orders stacked up, limited time, and it feels like the game is deliberately slowing you down. Throw in the farming elements that just feel more superficial (and weirdly set up) and there are plenty of pieces here that could perhaps be combined to make for a decent game, but it feels like too many were jammed together in ways that don’t match up well, making for a game that’s simply not very satisfying.


    Justin Nation, Score:
    Bad [5.4]
2025

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